Internship and freelance job as 3D generalist at SkyHaven Studios
As a student in Digital Arts and Entertainment (DAE), I was required to find an internship and came across SkyHaven Studios — a small independent company developing their voxel-based game Cosmos, and working with a mix of freelancers, volunteers, interns, and permanent employees. I was initially hired as a 3D game animator, given my experience with Blender animations and rigging, but over time my role expanded far beyond animation, allowing me to contribute to various aspects of the 3D art and technical pipeline.
This internship lasted for five months, after which I continued working with SkyHaven Studios for an additional three months as a freelancer , assisting with new animations, 3D models, and several other ongoing projects.
Blender
Substance Painter
Photoshop
Godot
PureRef
Huly
Figma
Clockify
Github Repository
Discord
Teams
Google Drive
SkyHaven Studios is a small independent game development studio composed of passionate programmers, artists, freelancers, volunteers, interns, and a few permanent employees. The studio’s goal is to create fun and engaging games with a distinct stylized visual identity.
The company originally began as a community gaming server, hosting various games for friends and family. Over time, this evolved into a full-fledged game development team with the mission to bring that same sense of joy and connection to a wider audience.
SkyHaven’s current main project is Cosmos, a voxel-themed adventure game developed in the Godot engine. The game emphasizes creativity, exploration, and a unique artistic direction that sets it apart within the indie game space.
The studio values span self-driven, proactive team members who can take initiative and manage their tasks independently, especially given its remote and flexible work structure. Despite its small size, SkyHaven maintains an ambitious roadmap and a strong collaborative spirit among its members.
Location: Remote from Belgium
Language: English
Size Company: 3-10 Employees/Volunteers/Freelancers
Since there are too many gifs, pictures and explanation needed to fully talk about my internship I include here the extra files and documentation I made during my internship.
Internship Final Report: Final_Report
Internship Final Presentation: Final_Presentation
My internship at SkyHaven Studios was a valuable learning experience that helped me grow both technically and professionally. I improved significantly in animation, rigging, and 3D modeling, gaining confidence in Blender and learning how to adapt my work to a professional game pipeline. I also developed stronger communication and time management skills while working remotely.
Not everything went smoothly — delayed feedback, engine crashes, and the occasional struggle to balance quality with efficiency were challenges I had to overcome. However, these experiences taught me the importance of problem-solving, clear documentation, and adaptability in a production environment.
Most importantly, I discovered my passion for creature animation and stylized art, realizing that variety and creativity keep me motivated. This internship gave me a clear sense of direction for my future as a 3D generalist and confirmed my desire to continue working in game development.