A stylized kart built from painting tools — brushes, palettes, and art supplies — reimagined as vehicle parts. Its soft pastel tones and handcrafted details give it a playful, creative look.
Internship and freelance work for SkyHaven Studios — contributing to Cosmos as a 3D animator, handling rigging, modeling, animation, and technical art while optimizing assets and workflows.
A stylized outdoor scene built in Unity using custom shaders, VFX, and dynamic lighting. Hand-crafted assets and subtle motion effects bring the environment to life.
A 3D mobile runner/flyer game where players control a parrot flying through a festival. Dodge obstacles, collect power-ups, and reach the highest score possible!
Blizzy is your friendly winter companion — a snowblower robot designed to clear paths with a smile. Built with animation and PBR workflow in mind, this project was my introduction to rigging and rendering.
A single-player underwater exploration game where you uncover a newly opened region of the sea after tectonic shifts. Discover ancient marine species and lost mysteries beneath the waves.
I am Bram Verschaeve and I am a Game developer and digital artist with 2+ years of experience in making games. I love bringing my sketches and ideas to life and want to share this with others. I am currently pursuing a career as digital artist and want to broaden my horizons as much as possible. My diverse experiences in studies allowed me to have a realistic view and sharpen my communication and time management skills. I am very passionate and try to aim for the best of my capabilities.
I specialize in 3D modeling, texturing, rigging and animation for games. I am proficient in tools like Blender, Substance Painter, and Unity. I am always eager to learn new techniques and stay updated with industry trends to deliver high-quality work.
Outside of work, I’m an avid boulderer and gamer. Bouldering helps me stay physically in shape while improving my focus and discipline. I often enjoy outdoor bouldering in forests, where I find inspiration and balance through nature and movement. Gaming, on the other hand, keeps my creativity sharp and motivates me to keep pushing the boundaries of interactive design.
Blender
Maya
Photoshop
Substance
Unreal
Unity
Github
Perforce
TreeIt
C#
PureRef