3D Game Art

Pastel Titan

A mid-poly 3D stylised kart made in soft pastel colors in a painters aesthetic, made to paint away the competition

Pastel Titan Main View

Project Overview

The Pastel Titan was created with the challenge of colors in mind. The goal was to design a fun and appealing kart model that stands out with its soft pastel color palette and painterly aesthetic. The design process involved sketching, 3D modeling, texturing, and rendering to achieve a cohesive look that fits within a whimsical racing game environment.

The project took approximately 50 hours from concept to final renders, including modeling, texturing, rigging, and animating.

Tools Used

Blender Substance Painter Photoshop Unity PureRef

Project Overview

The Pastel Titan is a mid-poly kart made to fit in games like Mario Kart or Garfield Kart. The project took time over a span of 2 months to complete, with around 50 hours of work put into it.

The kart shows a lot of different items that are used for painting, such as paint brushes, a spray can, a paint palette and a paint tray. The design is meant to make you search for all the little details and easter eggs hidden in the model. The colors I came up with were inspired by a pastel color painting I saw while scrolling on ArtStation. I wanted to create a model that felt soft and inviting, while still being vibrant and fun.

Polycount: ~6,6 thousand triangles optimized and game ready

Textures: 2K PBR materials with Substance Painter

Rendered: Done in Substance Painter

Creation Process

Concept Phase

Started with a reference board in PureRef and a sketch I quickly made in photoshop. I immediatly felt this was going in a good direction and quickly went over to blocking out the model in blender. After a couple of itterations on the blockout, I started modeling the one I liked the most.

Modeling

I first created the low poly model in Blender and decided along the way what I was going to bake in the normal map. After that I unwrapped the model and baked the high poly details onto the low poly mesh.

Texturing

Created custom materials in Substance Painter with procedural weathering and edge wear. I tried to layer the paint to have splodge effects on certain places. Mainly visible on the steering wheel (the steering palette ☺).

Rendering

Then finally I rendered the model in Blender, Unity and Substance Painter to have a variety of shots and angles to showcase the model. I also added the model into a kart selection screen to show what it would lookd like.

Blockouts

Pastel Titan Texture Breakdown
Pastel Titan Wireframe
Pastel Titan Texture Breakdown