High-poly 3D character with detailed textures and rigging for game animation.
My internship and summer job at Skyhaven studios.
Modular sci-fi environment with dynamic lighting and particle effects.
I am Bram Verschaeve and I am a Game developer and digital artist with 2+ years of experience in making games. I love bringing my sketches and ideas to life and want to share this with others. I am currently pursuing a career as digital artist and want to broaden my horizons as much as possible. My diverse experiences in studies allowed me to have a realistic view and sharpen my communication and time management skills. I am very passionate and try to aim for the best of my capabilities.
I specialize in 3D modeling, texturing, rigging and animation for games. I am proficient in tools like Blender, Substance Painter, and Unity. I am always eager to learn new techniques and stay updated with industry trends to deliver high-quality work.
Outside of work, I’m an avid boulderer and gamer. Bouldering helps me stay physically in shape while improving my focus and discipline. I often enjoy outdoor bouldering in forests, where I find inspiration and balance through nature and movement. Gaming, on the other hand, keeps my creativity sharp and motivates me to keep pushing the boundaries of interactive design.